Exams are over and I am now officially a licensed curator. Now that is over I can dedicate myself to more important things. namely RPG design and writing. Both of which are dear to me.
And now I'm getting a blockade. I believe it's headache's fault. Ofcourse it has nothing to do with me...
Anyway.. I'm working on zombie survival RPG that focuses on survival. Anyone can close himself in a room and be safe for a while, but what when food and water runs out. It's then that the real battle starts. Running through desolated town, glancing over shoulder in fear of walking corpses. In any case I'm satisfied with the progress of the system.
The second project I'm working on is Iron Age Skirmish game. I'll leave it at that for now.
The third project, or projects are. Daughters of Athena (Supplement for Iron Age FRP); I'm thinking of renaming it to Daughters of Light and Sons of Shadow (in addition to the priesthood of Athena there will be sections dedicated to the university of Magic in Athens and Hermes followers (including assassins), what do you think of this idea for the name?
Next, a few adventures: Witch hunt and Peak of the world adventures. They are direct sequels of Anointed by Mars adventure. Couple of half finished adventures are here as well but I'll leave them for some other time.
I'm working on beasts and Races of Iron Age as well. This book consists of two parts. First part gives rules for several new races not included in the Core Book. Satyr, Gnome, Sylph, Salamander, Goblin, Nephilim, Vandrak, Primordial; new traits and backgrounds for each race are included.
The second part of this book holds rules for many different beasts and NPC's with origin stories for the each monster with a short Lore entry.
The forth project, or I could call it still part of the third one is The Aether. Extended rules for Astral and spellcasting with many more spells and even some new types. I believe this book will be finished last.
There is still one more Iron Age FRP project I plan to do, and that is Possessions of the Ancient world (working title). Anyway it will talk extensively on different kinds of items and economy for each of the major races and include large amount of magical and mundane items. Besides the obvious part this book will talk about land, cities, commerce and before all about house/building/ fortress design and building costs that will give tools to all people that like to micromanage this aspects of the campaign.
This is all for now... I feel kinda lazy these last few days. I did some writing, but not nearly as much as I could. I'll have to remedy that, and soon
Happy holidays everyone!